Simple DirectMedia Layer (SDL) is a cross-platform multimedia library designed
to provide fast access to the graphics frame buffer and audio device.
This release fixes a buffer overflow when processing RIFF/WAV files with in
invalid MS ADPCM predictor.
* Tue Mar 12 2019 Petr Pisar
- Fix CVE-2019-7577 completely (a buffer overread in MS_ADPCM_nibble and
MS_ADPCM_decode on an invalid predictor) (bug #1676510)
* Fri Feb 15 2019 Petr Pisar
- Fix CVE-2019-7577 (a buffer overread in MS_ADPCM_decode) (bug #1676510)
- Fix CVE-2019-7575 (a buffer overwrite in MS_ADPCM_decode) (bug #1676744)
- Fix CVE-2019-7574 (a buffer overread in IMA_ADPCM_decode) (bug #1676750)
- Fix CVE-2019-7572 (a buffer overread in IMA_ADPCM_nibble) (bug #1676754)
- Fix CVE-2019-7572 (a buffer overwrite in IMA_ADPCM_nibble) (bug #1676754)
- Fix CVE-2019-7573, CVE-2019-7576 (buffer overreads in InitMS_ADPCM)
(bugs #1676752, #1676756)
- Fix CVE-2019-7578 (a buffer overread in InitIMA_ADPCM) (bug #1676782)
- Fix CVE-2019-7638, CVE-2019-7636 (buffer overflows when processing BMP
images with too high number of colors) (bugs #1677144, #1677157)
- Fix CVE-2019-7637 (an integer overflow in SDL_CalculatePitch) (bug #1677152)
- Fix CVE-2019-7635 (a buffer overread when blitting a BMP image with pixel
colors out the palette) (bug #1677159)
- Reject 2, 3, 5, 6, 7-bpp BMP images (bug #1677159)
* Mon Jan 14 2019 Petr Pisar
- Remove manual updating of config.{guess,sub} - this has been part of
%configure since 2013
- Use system glext.h to prevent from clashing on a GL_GLEXT_VERSION definition
(bug #1662778)
* Tue Aug 28 2018 Petr Pisar
- Remove useless build-time dependency on audiofile-devel
[ 1 ] Bug #1676509 - CVE-2019-7577 SDL: Buffer over-read in function SDL_LoadWAV_RW in audio/SDL_wave.c
https://bugzilla.redhat.com/show_bug.cgi?id=1676509
su -c 'dnf upgrade --advisory FEDORA-2019-bf531902c8' at the command
line. For more information, refer to the dnf documentation available at
https://dnf.readthedocs.io/en/latest/command_ref.html
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